I am not sure if my next problem is very computer specific: I am playing on a MacBookPro Retina. Hey thanks first of all, especially legofingers, for the tech support. Saying this, you have said others have succeeded in getting mods to work on their Macs and CA posted this thread so it must be possible. txt format, but again, I still had no luck. I used Pages instead, which was capable of saving the file in. rtf file as well & I'm not sure just renaming the file as a.
So the mod has been somehow found by the game but its not yet activating in the right way. But if i do as asked and restart the game only the same message pops up (never had it before and have blood and gore and greek states dlc on my game). Since i havent bought any DLC i think its reffering to the mod i put into data and wrote into.
exe in the Total War: Rome 2 folder and now in the main menu of the game it tells me to restart rome 2 to activate a new dlc. txt file rome 2 simple doesnt react and start absolutely normal. Had to create the myself with the continuing problem that it wants to make a.
But i heard of people who were able to install the mod, so there should be no reason why it doesnt work on my mac (right?). Have been trying this with Divide et impera 0.96 (which to my knowledge is latest version and compatible with the Emperor edition) with no success.
How to activate a mod for the Total War: ROME II – Emperor Edition on the Mac App Store version:
This can be found in your Creative Assembly scripts folder and accessed by pressing the Go Tab and selecting “Go to Folder.”, then typing:
pack file in your Total War: ROME II – Emperor Edition Data folder(e.g this_mod_works.pack):